There are people out there, trying to tell us that Delphi is an "old" language or lacks "important" Languagefeatures.

There are people out there, trying to tell us that Delphi is an "old" language or lacks "important" Languagefeatures.

As i started using UnrealEngine 4 some weeks ago, i started using C++ again. Haven't touched it for years(and i never used it extensively, so my knowledge is quite simple anyway).

Today, a blogpost on the UnrealEngine 4 showed "range based for loops" which are part of C++11. So the C++ universe lived without a for in loop for such a long time? So basically, Delphi implemented a feature before it was part of C++?
https://www.unrealengine.com/blog/ranged-based-for-loops
https://www.unrealengine.com/blog/ranged-based-for-loops

Comments

  1. Lars Fosdal Thanks, I skimmed through it, and unless you mean shared_ptr I didn't see any ARC reference. Shared_ptr has been available for C++03 compilers for ages through for example Boost, so I wouldn't consider them that new. Still, in general I much prefer the lifetime management options available in C++ over say Delphi or C#.

    ReplyDelete
  2. Herb mentions it somewhere in there...

    ReplyDelete

Post a Comment