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Showing posts with the label embarcadero

Wrapping up the Tweening animation library for VCL, so that is ready to ship to patrons after work tomorrow. Next on our list is PixelRage! Been wanting to finish this for quite some time. It supports 8-32 BPP, layers, fast pixel conversion used on blitter level (so you can copy a pixmap to another using alpha blending, color key - and it will convert the pixel data ad-hoc. If you draw a 32 bit pixmap onto an 8 bit image, it will try to map the colors (and it does a great job).

Wrapping up the Tweening animation library for VCL, so that is ready to ship to patrons after work tomorrow. Next on our list is PixelRage! Been wanting to finish this for quite some time. It supports 8-32 BPP, layers, fast pixel conversion used on blitter level (so you can copy a pixmap to another using alpha blending, color key - and it will convert the pixel data ad-hoc. If you draw a 32 bit pixmap onto an 8 bit image, it will try to map the colors (and it does a great job). But coolest is probably the full paint program! It reminds me a bit about Paint Shop Pro if anyone remembers that? You can do pixel art, but also have high level brush functionality etc. #Embarcadero #Delphi #Patreon #VCL https://www.patreon.com/posts/pixelrage-21312723

This is the third episode of our tutorial on how to build a database engine from scratch. This time we implement sequence (or record) persistency, the metadata layer and we are basically ready to connect the table definitions to actual record data being stored! This is a code heavy post so snuggle up with your ipad - or just fork the code from bitbucket and check it out!

This is the third episode of our tutorial on how to build a database engine from scratch. This time we implement sequence (or record) persistency, the metadata layer and we are basically ready to connect the table definitions to actual record data being stored! This is a code heavy post so snuggle up with your ipad - or just fork the code from bitbucket and check it out! #Delphi #Embarcadero #RollYourOwn #DatabaseEngine https://jonlennartaasenden.wordpress.com/2018/09/05/building-a-delphi-database-engine-part-three/

Thank you to everyone that has contributed to the document (see "files section" in the Delphi Developer Facebook group) but we need more! I urge everyone to take 5 minutes to check the document and add a Delphi or C++ builder club if it's not already there. This is extremely important! Be pro-active, don't leave it to chance or someone else. Be the change!

Thank you to everyone that has contributed to the document (see "files section" in the Delphi Developer Facebook group) but we need more! I urge everyone to take 5 minutes to check the document and add a Delphi or C++ builder club if it's not already there. This is extremely important! Be pro-active, don't leave it to chance or someone else. Be the change! #Delphi #Embarcadero #CPPBuilder #SOCIALNETWORKING https://jonlennartaasenden.wordpress.com/2018/08/28/getting-organized-register-a-delphi-user-group-or-club/

This is the second part of my tutorial on how to make your own database engine. The code for the system has been uploaded to bitbucket for convenience. Stay tuned for part 3 when we implement sequence based IO and begin shaping the metadata. #Delphi #Embarcadero #DbEngine

This is the second part of my tutorial on how to make your own database engine. The code for the system has been uploaded to bitbucket for convenience. Stay tuned for part 3 when we implement sequence based IO and begin shaping the metadata. #Delphi #Embarcadero #DbEngine https://jonlennartaasenden.wordpress.com/2018/08/16/building-a-delphi-database-engine-part-two/

Part one of our "Roll your own" database articles. Have a nice weekend and happy coding! #Delphi #Embarcadero #DB #DBTheory

Part one of our "Roll your own" database articles. Have a nice weekend and happy coding! #Delphi #Embarcadero #DB #DBTheory https://jonlennartaasenden.wordpress.com/2018/08/10/building-a-delphi-database-engine-part-one/

Originally shared by TRichView

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Originally shared by TRichView We have released updated versions of our rich text editing components. In this update, we completed UI translation to to following languages: Armenian, Belorussian, Bulgarian, Catalan, Czech, Finnish, French, Hindi, Italian, Lithuanian, Norwegian, Portuguese Brazilian, Portuguese European, Romanian, Swedish, Ukrainian. This update includes translation of new features added in 2016 and 2017: equation editor, bookmarks, spelling checking, alternate colors of table rows and columns, widow/orphan control. Also, we included SrvDxSkin in the installer: a component allowing using #ExpressSkins (by DevExpress) with ScaleRichView (WYSIWYG editing component). Our Setup installs it automatically, if ExpressSkins are already installed. Web site: http://www.trichview.com #trichview #vcl #components #delphi #embarcadero

A few lines of the car game #delphi #embarcadero

A few lines of the car game #delphi #embarcadero FireMonkey TRectangle, TFloatAnimation only. https://twitter.com/haruyuk/status/778963839668727809

https://youtu.be/Ks35RMgOnXI

https://youtu.be/Ks35RMgOnXI Mulch Touch C++Builder #embarcadero https://youtu.be/Ks35RMgOnXI

#TeeChart support for #Embarcadero Studio 10.1 Berlin Live FireUI Preview !

#TeeChart support for #Embarcadero Studio 10.1 Berlin Live FireUI Preview ! http://steema.com/wp/blog/2016/04/19/rad-studio-10-1-berlin-add-teechart-to-fireui-live-preview/ http://steema.com/wp/blog/2016/04/19/rad-studio-10-1-berlin-add-teechart-to-fireui-live-preview/