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Showing posts with the label Patreon

Wrapping up the Tweening animation library for VCL, so that is ready to ship to patrons after work tomorrow. Next on our list is PixelRage! Been wanting to finish this for quite some time. It supports 8-32 BPP, layers, fast pixel conversion used on blitter level (so you can copy a pixmap to another using alpha blending, color key - and it will convert the pixel data ad-hoc. If you draw a 32 bit pixmap onto an 8 bit image, it will try to map the colors (and it does a great job).

Wrapping up the Tweening animation library for VCL, so that is ready to ship to patrons after work tomorrow. Next on our list is PixelRage! Been wanting to finish this for quite some time. It supports 8-32 BPP, layers, fast pixel conversion used on blitter level (so you can copy a pixmap to another using alpha blending, color key - and it will convert the pixel data ad-hoc. If you draw a 32 bit pixmap onto an 8 bit image, it will try to map the colors (and it does a great job). But coolest is probably the full paint program! It reminds me a bit about Paint Shop Pro if anyone remembers that? You can do pixel art, but also have high level brush functionality etc. #Embarcadero #Delphi #Patreon #VCL https://www.patreon.com/posts/pixelrage-21312723

Thank you for your support! As promised here is the license management package. Work now begins on porting over Ironwood, the new serial number minting engine, to Delphi and C++ builder.

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Thank you for your support! As promised here is the license management package. Work now begins on porting over Ironwood, the new serial number minting engine, to Delphi and C++ builder. Remember to visit hexlicense.com and download the documentation and enjoy the Delphi quick-start tutorial :) The public repository is at: https://bitbucket.org/cipher_diaz/hexlicense/src/master/ New development and features are available via Patreon, and are pushed to the public repository on interval. #Patreon #Delphi #LicenseManagement