Does anyone have used Firemonkey with custom shader (HLSL/GLSL)? It is possible address mobile platforms too?

Does anyone have used Firemonkey with custom shader (HLSL/GLSL)? It is possible address mobile platforms too?

Many thanks :D

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  1. For 3D?

    Then you may want to have a look at the LowLevel3D sample which includes the source code for the vertex shader and the pixel shader in a comment.

    C:\Users\Public\Documents\RAD Studio\11.0\Samples\FireMonkeyMobile\LowLevel3D

    (But FMX.Materials does not include the source for the shaders. That is a problem, it will hold you back from making small changes.)

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