Hello
Hello,
Why does this code on an empty FMX3D form draw a red rectangle on Windowd, OSX and iOS Simulator but nothing on Android ? (don't have an iPhone).
In fact it's seems that the rectangle is displayed quickly and the erased ... by what ?
procedure TForm1.Form3DRender(Sender: TObject; Context: TContext3D);
type
TVertex = record
x, y, z: Single;
end;
var
Vertices : TArray;
Indices : TArray;
VertexDeclaration : TVertexDeclaration;
VertexSize : Integer;
VertexCount : Integer;
IndexSize : Integer;
IndexCount : Integer;
Material : TMaterial;
Opacity : Single;
begin
SetLength(Vertices, 4);
Vertices[0].x := Width / 2 - 100;
Vertices[0].y := Height/ 2 - 100;
Vertices[0].z := 0;
Vertices[1].x := Width / 2 + 100;
Vertices[1].y := Height/ 2 - 100;
Vertices[1].z := 0;
Vertices[2].x := Width / 2 + 100;
Vertices[2].y := Height/ 2 + 100;
Vertices[2].z := 0;
Vertices[3].x := Width / 2 - 100;
Vertices[3].y := Height/ 2 + 100;
Vertices[3].z := 0;
SetLength(Indices, 6);
Indices[0] := 0;
Indices[1] := 1;
Indices[2] := 3;
Indices[3] := 3;
Indices[4] := 1;
Indices[5] := 2;
SetLength(VertexDeclaration, 1);
VertexDeclaration[0].Format := TVertexFormat.Vertex;
VertexDeclaration[0].Offset := 0;
VertexSize := SizeOf(TVertex);
VertexCount := Length(Vertices);
IndexSize := SizeOf(Integer);
IndexCount := Length(Indices);
Material := nil;
Opacity := 1;
Context.DrawPrimitives(
TPrimitivesKind.Triangles,
Vertices,
Indices,
VertexDeclaration,
VertexSize,
VertexCount,
IndexSize,
Indexcount,
Material,
Opacity
);
end;
Why does this code on an empty FMX3D form draw a red rectangle on Windowd, OSX and iOS Simulator but nothing on Android ? (don't have an iPhone).
In fact it's seems that the rectangle is displayed quickly and the erased ... by what ?
procedure TForm1.Form3DRender(Sender: TObject; Context: TContext3D);
type
TVertex = record
x, y, z: Single;
end;
var
Vertices : TArray
Indices : TArray
VertexDeclaration : TVertexDeclaration;
VertexSize : Integer;
VertexCount : Integer;
IndexSize : Integer;
IndexCount : Integer;
Material : TMaterial;
Opacity : Single;
begin
SetLength(Vertices, 4);
Vertices[0].x := Width / 2 - 100;
Vertices[0].y := Height/ 2 - 100;
Vertices[0].z := 0;
Vertices[1].x := Width / 2 + 100;
Vertices[1].y := Height/ 2 - 100;
Vertices[1].z := 0;
Vertices[2].x := Width / 2 + 100;
Vertices[2].y := Height/ 2 + 100;
Vertices[2].z := 0;
Vertices[3].x := Width / 2 - 100;
Vertices[3].y := Height/ 2 + 100;
Vertices[3].z := 0;
SetLength(Indices, 6);
Indices[0] := 0;
Indices[1] := 1;
Indices[2] := 3;
Indices[3] := 3;
Indices[4] := 1;
Indices[5] := 2;
SetLength(VertexDeclaration, 1);
VertexDeclaration[0].Format := TVertexFormat.Vertex;
VertexDeclaration[0].Offset := 0;
VertexSize := SizeOf(TVertex);
VertexCount := Length(Vertices);
IndexSize := SizeOf(Integer);
IndexCount := Length(Indices);
Material := nil;
Opacity := 1;
Context.DrawPrimitives(
TPrimitivesKind.Triangles,
Vertices,
Indices,
VertexDeclaration,
VertexSize,
VertexCount,
IndexSize,
Indexcount,
Material,
Opacity
);
end;
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