Platform eXtended Library (PXL) is a cross-platform framework for developing 2D/3D video games, interactive and scientific applications. It aids the developer with mathematics, hardware control, resource management, displaying real-time graphics and text, handle user input and network communication capabilities.

Platform eXtended Library (PXL) is a cross-platform framework for developing 2D/3D video games, interactive and scientific applications. It aids the developer with mathematics, hardware control, resource management, displaying real-time graphics and text, handle user input and network communication capabilities.

This library is based on a well-known Asphyre framework, supersedes all previous releases and is under continuous development. It requires Embarcadero Delphi or FreePascal / Lazarus. Multiple desktop and mobile platforms are supported, along with native hardware support for compact singleboard computers including devices such as Raspberry PI, Intel Galileo, BeagleBone Black among others.
http://asphyre.net/products/pxl

Comments

  1. Mason Wheeler​ I think Yuriy stopped working on Asphyre after he joined EMB on FM team, does he still work there?

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  2. Mohammed Nasman Mason Wheeler This is Yuriy's reply which I post on his behalf as he asked in the letter:

    I have indeed worked at Embarcadero up until May 2015, but currently
    am into a couple of my own research projects. Few years ago, Asphyre
    project indeed got suspended for a while, mainly due to personal
    circumstances, specifically my newborn son, which completely
    re-arranged my free time. Since last year, PXL has been released and I
    will continue to maintain it. Currently, I no longer have active
    Delphi license, but I might check latest trial at some point. My
    current work is mostly done in C/C++ and I do plan rolling out a
    somewhat equivalent of PXL in C++. I continue to maintain Pascal port
    of PXL and likely will mirror any changes there to keep in compliance
    with C++ port, but library's tools such as FontTool will be ported to
    C++. There are multiple reasons for this switch of focus, mainly
    community shrinkage, which seems at its minimum currently and lack of
    qualified developers, except few remaining die-hard veterans, who
    could potentially help contribute to the library. My current focus is
    mainly into embedded platforms such as AVR and ARM (e.g. Cortex-M) and technologies such as Vulkan / Direct3D12.

    Best regards,
    Yuriy

    IMO, Yuriy's PXL library, C++ and embedded projects sound very interesting.

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