Is the Graphics32 project still being maintained, or is there anyone here from it?

Is the Graphics32 project still being maintained, or is there anyone here from it?

GR32 is a great library - you probably all know of it. But I'm not sure if it's still maintained. The latest news is from 2012; the latest download is from 2013 (and on Sourceforge!); and I emailed them using the website's contact info a couple of weeks ago to ask about its status and some possible changes, and I've got no reply. The trunk does have changes from March this year, though, so something's going on.

So this is one last chance before I fork it to github and add my own stuff :)

I'd like to:
* Have it on github or bitbucket
* Add in some of the third-party units, eg GR32_Lines, that currently exist on various other websites
* Formally support new IDEs like Berlin - it just requires updating the .inc file
* Put it on GetIt
* Figure out what issues or incomplete code there is. I know it's mature library, but browsing the code I've found a few places where there are commented-out methods or unimplemented methods. Some of it seems quite messily organised, too. I'd like to spend some time looking at this and at least filing issues.
* Create a FMX backend.

Thoughts?

Comments

  1. Gr32 really would need new blood, so older maintainers (not age, but time maintaining it ;) ) could be more in managing role.

    Awesome project but need fixes etc...

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  2. The problem with GR32 is the fact that it has been developed for performance when graphic cards only transferred the graphic content to the monitor. Nowadays performance isn't much of an issue anymore, especially with a modern graphic card. To make the library on par with other solutions (quality and feature wise) many, many hours need to be invested and I'm not sure if this will be economically wise.
    So at best young blood (maybe in form of students) is highly welcome! Unfortunately Pascal isn't taught that often, but that's another story...

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  3. This particular library has a lot of tools for graphic manipulation and is very powerful. Haven't hit any bug yet. What I like the most is that it is native pascal code, so no needs for external dependencies.

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