Hello
Hello,
Do you know how to setup a 3D Isometric view in Firemonkey ?
Eugene Kryukov perhaps ? ;)
something like that
http://www.execute.fr/isomap3.htm
Do you know how to setup a 3D Isometric view in Firemonkey ?
Eugene Kryukov perhaps ? ;)
something like that
http://www.execute.fr/isomap3.htm
/sub
ReplyDeletehttp://www.fmxexpress.com/3d-level-editor-sample-source-code-for-delphi-xe5-firemonkey-on-android-and-ios/
ReplyDeleteEli M well, it's not an isometric view
ReplyDeletecdn.tutsplus.com
Interesting. You might still be able to adapt the perspective based code to isometric, as isometric should be simpler.
ReplyDeleteJeroen Wiert Pluimers OpenGL do have a dedicated API function for that glOrtho, so it's very easy to setup in a OpenGL context...the problem is now to find the Firemonkey equivalent that works also for DirectX :/
ReplyDeleteFMX make me mad...there's not a single call to glMatrixMode() inside FMX... :/
ReplyDeleteok...the projection matrix is a VertexShader variable ... each time a primitive is drawn, Context3D set TMaterial shader variable with CurrentModelViewProjectionMatrix...TContextState compute a cs2DScene or a cs3DScene but I don't see an easy solution to setup an ISO scene...perhaps TContextState should have csISOScene and csCustomScene with a OnCustomScene event...
ReplyDeleteplus.google.com - Ok, it's finally possible to make an isometric view under Firemonkey ! https...
ReplyDelete