Castle Game Engine 6.4 was just released! It's an open-source cross-platform (desktop, mobile) 3D and 2D game engine using modern Object Pascal.
Castle Game Engine 6.4 was just released! It's an open-source cross-platform (desktop, mobile) 3D and 2D game engine using modern Object Pascal.
It is NOT yet compatible with Delphi (only FPC / Lazarus for now). But I'm posting about it here, because I'm working on making it comptible with Delphi in the next release. In this engine version (6.4), base units already compile with Delphi (although nothing visual yet, only console tests), and our new vectors API is Delphi-compatible (using advanced records), and we use Delphi-compatible Generics.Collections throughout the engine. I want to achieve full Delphi compatibility with the next release (6.6).
I hope you find this information interesting for Delphi users:)
https://castle-engine.sourceforge.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/
https://castle-engine.sourceforge.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/
It is NOT yet compatible with Delphi (only FPC / Lazarus for now). But I'm posting about it here, because I'm working on making it comptible with Delphi in the next release. In this engine version (6.4), base units already compile with Delphi (although nothing visual yet, only console tests), and our new vectors API is Delphi-compatible (using advanced records), and we use Delphi-compatible Generics.Collections throughout the engine. I want to achieve full Delphi compatibility with the next release (6.6).
I hope you find this information interesting for Delphi users:)
https://castle-engine.sourceforge.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/
https://castle-engine.sourceforge.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/
I think this would be great to have as part of the Delphi toolbox!
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