Why is the GPUCanvas disabled by default in FMX on WIndows?
Why is the GPUCanvas disabled by default in FMX on WIndows?
In a test-application i noticed huge improvements to resizing of elements in terms of being more fluid.
http://docwiki.embarcadero.com/Libraries/Seattle/en/FMX.Types.GlobalUseGPUCanvas
http://docwiki.embarcadero.com/Libraries/Seattle/en/FMX.Types.GlobalUseGPUCanvas
In a test-application i noticed huge improvements to resizing of elements in terms of being more fluid.
http://docwiki.embarcadero.com/Libraries/Seattle/en/FMX.Types.GlobalUseGPUCanvas
http://docwiki.embarcadero.com/Libraries/Seattle/en/FMX.Types.GlobalUseGPUCanvas
ahh thanks. didnt notice!
ReplyDeleteKind of interesting. This talks about why anti-aliasing is weak in OpenGL and therefor FMX. https://www.mapbox.com/blog/drawing-antialiased-lines/
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