Hello
Hello, Can someone explain me why this is possible ? https://www.youtube.com/watch?v=bjflkb1GzaM If you apply the rotations on a cube for instance (or it's parent dummy), it will turn around X axis, then Y axis and finaly Z. So if X and Y are not null, Z will not turn on the depth axis anymore but around a rotated axis. Why a Camera in a rotating Dummy still rotates along the desired axis ?! Under OpenGL I use a Matrix to cumulate the rotations and add the new one, but I can not reset the component with a null rotation, I have to clear the matrix...I miss something Thanks https://www.youtube.com/watch?v=bjflkb1GzaM